{-# LANGUAGE DeriveFoldable #-} {-# LANGUAGE DeriveFunctor #-} {-# LANGUAGE DeriveTraversable #-} {-# LANGUAGE GeneralizedNewtypeDeriving #-} {-# LANGUAGE NoImplicitPrelude #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE TemplateHaskell #-} {-# LANGUAGE TupleSections #-} {-| Module : GA Description : Abstract genetic algorithm Copyright : David Pätzel, 2019 License : GPL-3 Maintainer : David Pätzel Stability : experimental Simplistic abstract definition of a genetic algorithm. In order to use it for a certain problem, basically, you have to make your solution type an instance of 'Individual' and then simply call the 'run' function. -} module GA where import Control.Arrow hiding (first, second) import qualified Data.List as L import Data.List.NonEmpty ((<|)) import qualified Data.List.NonEmpty as NE import qualified Data.List.NonEmpty.Extra as NE (appendl, sortOn) import Data.Random import Data.Random.Distribution.Categorical import Data.Random.Sample import Pipes import Pretty import Protolude import Test.QuickCheck hiding (sample, shuffle) import Test.QuickCheck.Instances import Test.QuickCheck.Monadic -- TODO there should be a few 'shuffle's here -- TODO enforce this being > 0 type N = Int type R = Double class Eq i => Individual i where {-| Generates a completely random individual given an existing individual. We have to add @i@ here as a parameter in order to be able to inject stuff. -} -- TODO This (and also, Seminar.I, which contains an ugly parameter @p@) has -- to be done nicer! new :: (MonadRandom m) => i -> m i {-| Generates a random population of the given size. -} population :: (MonadRandom m) => N -> i -> m (Population i) population n i | n <= 0 = undefined | otherwise = NE.fromList <$> replicateM n (new i) mutate :: (MonadRandom m) => i -> m i crossover1 :: (MonadRandom m) => i -> i -> m (Maybe (i, i)) {-| An individual's fitness. Higher values are considered “better”. We explicitely allow fitness values to be have any sign (see, for example, 'proportionate1'). -} fitness :: (Monad m) => i -> m R {-| Performs an n-point crossover. Given the function for single-point crossover, 'crossover1', this function can be derived through recursion and a monad combinator (which is also the default implementation). -} crossover :: (MonadRandom m) => N -> i -> i -> m (Maybe (i, i)) crossover n i1 i2 | n <= 0 = return $ Just (i1, i2) | otherwise = do isM <- crossover1 i1 i2 maybe (return Nothing) (uncurry (crossover (n - 1))) isM {-| Needed for QuickCheck tests, for now, a very simplistic implementation should suffice. -} instance Individual Integer where new _ = sample $ uniform 0 (0 + 100000) mutate i = sample $ uniform (i - 10) (i + 10) crossover1 i1 i2 = return $ Just (i1 - i2, i2 - i1) fitness = return . fromIntegral . negate {-| Populations are just basic non-empty lists. -} type Population i = NonEmpty i {-| Produces offspring circularly from the given list of parents. -} children :: (Individual i, MonadRandom m) => N -- ^ The @nX@ of the @nX@-point crossover operator -> NonEmpty i -> m (NonEmpty i) children _ (i :| []) = (:| []) <$> mutate i children nX (i1 :| [i2]) = children2 nX i1 i2 children nX (i1 :| i2 : is') = (<>) <$> children2 nX i1 i2 <*> children nX (NE.fromList is') prop_children_asManyAsParents nX is = again $ monadicIO $ do is' <- lift $ children nX is return $ counterexample (show is') $ length is' == length is children2 :: (Individual i, MonadRandom m) => N -> i -> i -> m (NonEmpty i) children2 nX i1 i2 = do -- TODO Add crossover probability? (i3, i4) <- fromMaybe (i1, i2) <$> crossover nX i1 i2 i5 <- mutate i3 i6 <- mutate i4 return $ i5 :| [i6] {-| The best according to a function; returns up to @k@ results and the remaining population. If @k <= 0@, this returns the best one anyway (as if @k == 1@). -} bestsBy :: (Individual i, Monad m) => N -> (i -> m R) -> Population i -> m (NonEmpty i, [i]) bestsBy k f pop@(i :| pop') | k <= 0 = bestsBy 1 f pop | otherwise = foldM run (i :| [], []) pop' where run (bests, rest) i = ((NE.fromList . NE.take k) &&& (rest <>) . NE.drop k) <$> sorted (i <| bests) sorted = fmap (fmap fst . NE.sortOn (Down . snd)) . traverse (\i -> (i,) <$> f i) {-| The @k@ best individuals in the population when comparing using the supplied function. -} bestsBy' :: (Individual i, Monad m) => N -> (i -> m R) -> Population i -> m [i] bestsBy' k f = fmap (NE.take k . fmap fst . NE.sortBy (comparing (Down . snd))) . traverse (\i -> (i,) <$> f i) prop_bestsBy_isBestsBy' k pop = k > 0 ==> monadicIO $ do a <- fst <$> bestsBy k fitness pop b <- bestsBy' k fitness pop assert $ NE.toList a == b prop_bestsBy_lengths k pop = k > 0 ==> monadicIO $ do (bests, rest) <- bestsBy k fitness pop assert $ length bests == min k (length pop) && length bests + length rest == length pop {-| The @k@ worst individuals in the population (and the rest of the population). -} worst :: (Individual i, Monad m) => N -> Population i -> m (NonEmpty i, [i]) worst = flip bestsBy (fmap negate . fitness) {-| The @k@ best individuals in the population (and the rest of the population). -} bests :: (Individual i, Monad m) => N -> Population i -> m (NonEmpty i, [i]) bests = flip bestsBy fitness -- TODO add top x percent parent selection (select n guys, sort by fitness first) {-| Performs one iteration of a steady state genetic algorithm that in each iteration that creates @k@ offspring simply deletes the worst @k@ individuals while making sure that the given percentage of elitists survive (at least 1 elitist, even if the percentage is 0 or low enough for rounding to result in 0 elitists). -} stepSteady :: (Individual i, MonadRandom m, Monad m) => Selection m i -- ^ Mechanism for selecting parents -> N -- ^ Number of parents @nParents@ for creating @nParents@ children -> N -- ^ How many crossover points (the @nX@ in @nX@-point crossover) -> R -- ^ Elitism ratio @pElite@ -> Population i -> m (Population i) stepSteady select nParents nX pElite pop = do -- TODO Consider keeping the fitness evaluations already done for pop (so we -- only reevaluate iChildren) iParents <- select nParents pop iChildren <- NE.filter (`notElem` pop) <$> children nX iParents let pop' = pop `NE.appendl` iChildren (elitists, rest) <- bests nBest pop' case rest of [] -> return elitists (i : is) -> -- NOTE 'bests' always returns at least one individual, thus we need this -- slightly ugly branching if length elitists == length pop then return elitists else (elitists <>) . fst <$> bests (length pop - length elitists) (i :| is) where nBest = floor . (pElite *) . fromIntegral $ NE.length pop prop_stepSteady_constantPopSize pop = forAll ( (,) <$> choose (1, length pop) <*> choose (1, length pop) ) $ \(nParents, nX) -> monadicIO $ do let pElite = 0.1 pop' <- lift $ stepSteady (tournament 4) nParents nX pElite pop return . counterexample (show pop') $ length pop' == length pop {-| Given an initial population, runs the GA until the termination criterion is fulfilled. Uses the pipes library to, in each step, 'Pipes.yield' the currently best known solution. -} run :: (Individual i, Monad m, MonadRandom m) => Selection m i -- ^ Mechanism for selecting parents -> N -- ^ Number of parents @nParents@ for creating @nParents@ children -> N -- ^ How many crossover points (the @nX@ in @nX@-point crossover) -> R -- ^ Elitism ratio @pElite@ -> Population i -> Termination i -> Producer (Int, R) m (Population i) run select nParents nX pElite pop term = step' 0 pop where step' t pop | term pop t = return pop | otherwise = do pop' <- lift $ stepSteady select nParents nX pElite pop (iBests, _) <- lift $ bests 1 pop' fs <- lift . sequence $ fitness <$> iBests let fBest = NE.head fs yield (t, fBest) step' (t + 1) pop' -- * Selection mechanisms {-| A function generating a monadic action which selects a given number of individuals from the given population. -} type Selection m i = N -> Population i -> m (NonEmpty i) {-| Selects @n@ individuals from the population the given mechanism by repeatedly selecting a single individual using the given selection mechanism (with replacement, so the same individual can be selected multiple times). -} chain :: (Individual i, MonadRandom m) => (Population i -> m i) -> Selection m i -- TODO Ensure that the same individual is not selected multiple times -- (require Selections to partition) chain select1 n pop | n > 1 = (<|) <$> select1 pop <*> chain select1 (n - 1) pop | otherwise = (:|) <$> select1 pop <*> return [] {-| Selects @n@ individuals from the population by repeatedly selecting a single indidual using a tournament of the given size (the same individual can be selected multiple times, see 'chain'). -} tournament :: (Individual i, MonadRandom m) => N -> Selection m i tournament nTrnmnt = chain (tournament1 nTrnmnt) prop_tournament_selectsN nTrnmnt n pop = 0 < nTrnmnt && nTrnmnt < length pop && 0 < n ==> monadicIO $ do pop' <- lift $ tournament 2 n pop assert $ length pop' == n {-| Selects one individual from the population using tournament selection. -} tournament1 :: (Individual i, MonadRandom m) => N -- ^ Tournament size -> Population i -> m i tournament1 nTrnmnt pop -- TODO Use Positive for this constraint | nTrnmnt <= 0 = undefined | otherwise = trnmnt >>= fmap (NE.head . fst) . bests 1 where trnmnt = withoutReplacement nTrnmnt pop size = length pop {-| Selects @n@ individuals uniformly at random from the population (without replacement, so if @n >= length pop@, simply returns @pop@). -} withoutReplacement :: (MonadRandom m) => N -- ^ How many individuals to select -> Population i -> m (NonEmpty i) withoutReplacement 0 _ = undefined withoutReplacement n pop | n >= length pop = return pop | otherwise = fmap NE.fromList . sample . shuffleNofM n (length pop) $ NE.toList pop prop_withoutReplacement_selectsN n pop = 0 < n && n <= length pop ==> monadicIO $ do pop' <- lift $ withoutReplacement n pop assert $ length pop' == n -- * Termination criteria {-| Termination decisions may take into account the current population and the current iteration number. -} type Termination i = Population i -> N -> Bool {-| Termination after a number of steps. -} steps :: N -> Termination i steps tEnd _ t = t >= tEnd -- * Helper functions {-| Shuffles a non-empty list. -} shuffle' :: (MonadRandom m) => NonEmpty a -> m (NonEmpty a) shuffle' xs@(x :| []) = return xs shuffle' xs = do i <- sample . uniform 0 $ NE.length xs - 1 -- slightly unsafe (!!) used here so deletion is faster let x = xs NE.!! i xs' <- sample . shuffle $ deleteI i xs return $ x :| xs' where deleteI i xs = fst (NE.splitAt i xs) ++ snd (NE.splitAt (i + 1) xs) prop_shuffle_length xs = monadicIO $ do xs' <- lift $ shuffle' xs assert $ length xs' == length xs return [] runTests = $quickCheckAll