"material": //controls what happens when a piston pushes this block "blocksMovement" ~ boolean //this sets whether water can flow away this block if "collidable" is false, otherwise subtily changes how fluids look around it "collidable" ~ boolean //this sets whether the block has collision. if false you (and monsters) can walk throught the block. "burnable" ~ boolean //does lava ignite the block "burnChance" ~ int //how fast the block burns down (leaves 60, wood 5, flowers 100) if 0, block will never burn down. "spreadChance" ~ int //how easily this block catches fire ( wood 5, leaves 30, flowers 60) if null, block can only be ignited by lava if burnable. "breakByHand" ~ boolean //this sets whether the block drops when brocken without tool.