fix portal fluid look
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ec041f9269
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b1cd170c60
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@ -98,21 +98,21 @@ public class CommonPortalFluidRenderer {
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switch (axis) {
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switch (axis) {
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case X -> {
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case X -> {
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if (odd) {
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if (odd) {
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uIu2IvIv2[0] = sprite.getFrameU(0.5F + squishedBottom);
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uIu2IvIv2[0] = sprite.getFrameU(1.F/32.F + squishedBottom);
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uIu2IvIv2[1] = sprite.getFrameU(0.5F + squishedTop);
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uIu2IvIv2[1] = sprite.getFrameU(1.F/32.F + squishedTop);
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} else {
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} else {
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uIu2IvIv2[0] = sprite.getFrameU(0.F + squishedBottom);
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uIu2IvIv2[0] = sprite.getFrameU(0.F + squishedBottom);
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uIu2IvIv2[1] = sprite.getFrameU(squishedTop);
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uIu2IvIv2[1] = sprite.getFrameU(squishedTop);
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}
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}
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uIu2IvIv2[2] = sprite.getFrameV(0.F);
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uIu2IvIv2[2] = sprite.getFrameV(0.F);
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uIu2IvIv2[3] = sprite.getFrameV(16.F);
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uIu2IvIv2[3] = sprite.getFrameV(1.F);
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}
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}
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case Z -> {
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case Z -> {
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if (direction.getAxis() == Direction.Axis.Y) {
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if (direction.getAxis() == Direction.Axis.Y) {
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if (odd) {
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if (odd) {
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uIu2IvIv2[2] = sprite.getFrameV(0.5F + squishedBottom);
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uIu2IvIv2[2] = sprite.getFrameV(1.F/32.F + squishedBottom);
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uIu2IvIv2[3] = sprite.getFrameV(0.5F + squishedTop);
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uIu2IvIv2[3] = sprite.getFrameV(1.F/32.F + squishedTop);
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} else {
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} else {
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uIu2IvIv2[2] = sprite.getFrameV(squishedBottom);
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uIu2IvIv2[2] = sprite.getFrameV(squishedBottom);
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@ -122,8 +122,8 @@ public class CommonPortalFluidRenderer {
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uIu2IvIv2[1] = sprite.getFrameU(1.F);
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uIu2IvIv2[1] = sprite.getFrameU(1.F);
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} else {
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} else {
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if (odd) {
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if (odd) {
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uIu2IvIv2[0] = sprite.getFrameU(0.5F + squishedBottom);
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uIu2IvIv2[0] = sprite.getFrameU(1.F/32.F + squishedBottom);
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uIu2IvIv2[1] = sprite.getFrameU(0.5F + squishedTop);
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uIu2IvIv2[1] = sprite.getFrameU(1.F/32.F + squishedTop);
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} else {
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} else {
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uIu2IvIv2[0] = sprite.getFrameU(squishedBottom);
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uIu2IvIv2[0] = sprite.getFrameU(squishedBottom);
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@ -136,8 +136,8 @@ public class CommonPortalFluidRenderer {
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}
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}
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case Y -> {
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case Y -> {
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if (odd) {
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if (odd) {
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uIu2IvIv2[2] = sprite.getFrameV(0.5F + squishedBottom);
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uIu2IvIv2[2] = sprite.getFrameV(1.F/32.F + squishedBottom);
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uIu2IvIv2[3] = sprite.getFrameV(0.5F + squishedTop);
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uIu2IvIv2[3] = sprite.getFrameV(1.F/32.F + squishedTop);
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} else {
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} else {
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uIu2IvIv2[2] = sprite.getFrameV(squishedBottom);
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uIu2IvIv2[2] = sprite.getFrameV(squishedBottom);
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