fix sodium compat
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7aefd13755
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a9ce715750
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@ -66,7 +66,7 @@ dependencies {
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modImplementation "maven.modrinth:midnightlib:${project.midnightlib_version}"
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include "maven.modrinth:midnightlib:${project.midnightlib_version}"
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modCompileOnly("maven.modrinth:sodium:${project.sodium_version}")
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modImplementation("maven.modrinth:sodium:${project.sodium_version}")
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}
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loom {
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@ -31,6 +31,7 @@ public class SodiumPortalFluidRenderHandler implements VertexEater {
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private int i;
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private ChunkModelBuilder chunkModelBuilder;
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private Material material;
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private Vector3f rotBuffer = new Vector3f();
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public SodiumPortalFluidRenderHandler() {
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}
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@ -39,8 +40,8 @@ public class SodiumPortalFluidRenderHandler implements VertexEater {
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material = DefaultMaterials.forFluidState(fluidState);
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this.chunkModelBuilder = buffers.get(material);
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Vector3f vOffset = new Vector3f(offset.getX(), offset.getY(), offset.getZ());
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vOffset.add(0.5f,0.5f,0.5f);
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return commonPortalFluidRenderer.render(world,fluidState,pos, vOffset,this);
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vOffset.add(0.5f, 0.5f, 0.5f);
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return commonPortalFluidRenderer.render(world, fluidState, pos, vOffset, this);
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}
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@ -56,23 +57,24 @@ public class SodiumPortalFluidRenderHandler implements VertexEater {
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quad.setZ(i, z);
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quad.setTexU(i, u);
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quad.setTexV(i, v);
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i = (i+1)%4;
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i = (i + 1) % 4;
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}
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@Override
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public void drawQuad(Vector3f offset, Quaternionf rot, Direction direction) {
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writeQuad(chunkModelBuilder, material, offset, quad, ModelQuadFacing.fromDirection(direction), false);
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writeQuad(chunkModelBuilder, material, offset, quad, rot, ModelQuadFacing.fromDirection(direction), false);
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}
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private void writeQuad(ChunkModelBuilder builder, Material material, Vector3f offset, ModelQuadView quad, ModelQuadFacing facing, boolean flip) {
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private void writeQuad(ChunkModelBuilder builder, Material material, Vector3f offset, ModelQuadView quad, Quaternionf rot, ModelQuadFacing facing, boolean flip) {
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var vertices = this.vertices;
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for (int i = 0; i < 4; i++) {
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var out = vertices[flip ? 3 - i : i];
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out.x = offset.x + quad.getX(i);
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out.y = offset.y + quad.getY(i);
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out.z = offset.z + quad.getZ(i);
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rot.transform(quad.getX(i), quad.getY(i), quad.getZ(i), rotBuffer);
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out.x = offset.x + rotBuffer.x;
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out.y = offset.y + rotBuffer.y;
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out.z = offset.z + rotBuffer.z;
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out.color = 0xFFFFFFFF;
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out.u = quad.getTexU(i);
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out.v = quad.getTexV(i);
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@ -90,5 +92,4 @@ public class SodiumPortalFluidRenderHandler implements VertexEater {
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}
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}
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