Update to 1.20.1

This commit is contained in:
2023-07-02 14:54:17 +02:00
parent 344ae127a9
commit 0003fc6c6b
15 changed files with 681 additions and 962 deletions
+60 -11
View File
@@ -1,21 +1,70 @@
"material":
"soundGroup" ~ string
one of:
intentionally_empty, wood, gravel, grass, lily_pad, stone,
metal, glass, wool, sand, snow, powder_snow, ladder, anvil,
slime, honey, wet_grass, coral, bamboo, bamboo_sapling,
scaffolding, sweet_berry_bush, crop, stem, vine, nether_wart,
lantern, nether_stem, nylium, fungus, roots, shroomlight,
weeping_vines, weeping_vines_low_pitch, soul_sand, soul_soil,
basalt, wart_block, netherrack, nether_bricks, nether_sprouts,
nether_ore, bone, netherite, ancient_debris, lodestone, chain,
nether_gold_ore, gilded_blackstone, candle, amethyst_block,
amethyst_cluster, small_amethyst_bud, medium_amethyst_bud,
large_amethyst_bud, tuff, calcite, dripstone_block,
pointed_dripstone, copper, cave_vines, spore_blossom, azalea,
flowering_azalea, moss_carpet, pink_petals, moss_block, big_dripleaf,
small_dripleaf, rooted_dirt, hanging_roots, azalea_leaves,
sculk_sensor, sculk_catalyst, sculk, sculk_vein, sculk_shrieker,
glow_lichen, deepslate, deepslate_bricks, deepslate_tiles,
polished_deepslate, froglight, frogspawn, mangrove_roots,
muddy_mangrove_roots, mud, mud_bricks, packed_mud, hanging_sign,
nether_wood_hanging_sign, bamboo_wood_hanging_sign, bamboo_wood,
nether_wood, cherry_wood, cherry_sapling, cherry_leaves,
cherry_wood_hanging_sign, chiseled_bookshelf, suspicious_sand,
suspicious_gravel, decorated_pot, decorated_pot_shatter
changes how the block sounds
//controls what happens when a piston pushes this block
"dropTableId" ~ string
the id of the drop table to use e.g. "minecraft:blocks/diamond_ore"
what loot table is used for blockdrops when broken successfully
"collidable" ~ boolean
this sets whether the block has collision. if false you (and monsters) can walk throught the block.
"lightLevel" ~ int
0-15
how much light does the block produce
"explosionResistance" ~ float
0.0-3600000.0+
the resistance against explosions 6.0 is stone, 3600000.0 is bedrock, wood is usually 2.0 or 3.0
"hardness" ~ float
-1.0-50.0+
how hard it is to break the block. -1.0 is unbreakable, 50.0 is obsidian, 1.5 is stone, 2.0 cobble
"pistonBehavior" ~ string
one of:
normal, destroy, block, ignore, push_only
controls what happens when a piston pushes this block
"slipperiness" ~ float
"slowDownMultiplier" ~ float
"jumpVelocityMultiplier" ~ float
"blocksMovement" ~ boolean
//this sets whether water can flow away this block if "collidable" is false, otherwise subtily changes how fluids look around it
"collidable" ~ boolean
//this sets whether the block has collision. if false you (and monsters) can walk throught the block.
this sets whether water can flow away this block if "collidable" is false, otherwise subtily changes how fluids look around it
"burnable" ~ boolean
//does lava ignite the block
does lava ignite the block
"burnChance" ~ int
//how fast the block burns down (leaves 60, wood 5, flowers 100) if 0, block will never burn down.
how fast the block burns down (leaves 60, wood 5, flowers 100) if 0, block will never burn down.
"spreadChance" ~ int
//how easily this block catches fire ( wood 5, leaves 30, flowers 60) if null, block can only be ignited by lava if burnable.
how easily this block catches fire ( wood 5, leaves 30, flowers 60) if null, block can only be ignited by lava if burnable.
"breakByHand" ~ boolean
//this sets whether the block drops when brocken without tool.
"requiresTool" ~ boolean
this sets whether the block drops when broken without tool.