add transparent blocks

This commit is contained in:
2023-07-02 18:59:13 +02:00
parent 2b6db5fabd
commit 0039e70591
8 changed files with 127 additions and 21 deletions
+22 -1
View File
@@ -136,4 +136,25 @@
dull_red (0xBD3031), dull_pink (0x943F61), dark_crimson (0x5C191D),
teal (0x167E86), dark_aqua (0x3A8E8C), dark_dull_pink (0x562C3E),
bright_teal (0x14B485), deepslate_gray (0x646464),
raw_iron_pink (0xD8AF93), lichen_green (0x7FA796)
raw_iron_pink (0xD8AF93), lichen_green (0x7FA796)
"renderLayer" ~ string
one of:
solid, cutout_mipped, cutout, translucent,
translucent_moving_block, translucent_no_crumbling,
leash, water_mask, armor_glint, armor_entity_glint, glint_translucent,
glint, direct_glint, entity_glint, direct_entity_glint, text_background,
text_background_see_through, lightning, tripwire, end_portal,
end_gateway, lines, line_strip, debug_filled_box, debug_quads,
debug_section_quads, gui, gui_overlay, gui_text_highlight,
gui_ghost_recipe_overlay
different renderLayers allow different graphical effects.
Only the first 4 are interesting
solid = solid block no transparency
stone ...
cutout_mipped = 100% or no transparency, ?gets softened far away when mipmapping is enabled?
glass, leaves and similar
cutout = 100% or no transparency
flowers, saplings...
translucent = full alpha support
ice, stained glass, portal...