add transparent blocks
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@@ -136,4 +136,25 @@
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dull_red (0xBD3031), dull_pink (0x943F61), dark_crimson (0x5C191D),
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teal (0x167E86), dark_aqua (0x3A8E8C), dark_dull_pink (0x562C3E),
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bright_teal (0x14B485), deepslate_gray (0x646464),
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raw_iron_pink (0xD8AF93), lichen_green (0x7FA796)
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raw_iron_pink (0xD8AF93), lichen_green (0x7FA796)
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"renderLayer" ~ string
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one of:
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solid, cutout_mipped, cutout, translucent,
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translucent_moving_block, translucent_no_crumbling,
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leash, water_mask, armor_glint, armor_entity_glint, glint_translucent,
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glint, direct_glint, entity_glint, direct_entity_glint, text_background,
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text_background_see_through, lightning, tripwire, end_portal,
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end_gateway, lines, line_strip, debug_filled_box, debug_quads,
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debug_section_quads, gui, gui_overlay, gui_text_highlight,
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gui_ghost_recipe_overlay
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different renderLayers allow different graphical effects.
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Only the first 4 are interesting
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solid = solid block no transparency
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stone ...
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cutout_mipped = 100% or no transparency, ?gets softened far away when mipmapping is enabled?
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glass, leaves and similar
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cutout = 100% or no transparency
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flowers, saplings...
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translucent = full alpha support
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ice, stained glass, portal...
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