major rework, more documentation, configuration, and lots of fixes

This commit is contained in:
2020-04-24 06:39:01 +02:00
parent e5a415ddd5
commit c0ebe09a02
16 changed files with 826 additions and 239 deletions
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"material":
//controls what happens when a piston pushes this block
"blocksMovement" ~ boolean
//this sets whether water can flow away this block if "collidable" is false, otherwise subtily changes how fluids look around it
"collidable" ~ boolean
//this sets whether the block has collision. if false you (and monsters) can walk throught the block.
"burnable" ~ boolean
//does lava ignite the block
"burnChance" ~ int
//how fast the block burns down (leaves 60, wood 5, flowers 100) if 0, block will never burn down.
"spreadChance" ~ int
//how easily this block catches fire ( wood 5, leaves 30, flowers 60) if null, block can only be ignited by lava if burnable.
"breakByHand" ~ boolean
//this sets whether the block drops when brocken without tool.