major rework, more documentation, configuration, and lots of fixes
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"material":
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//controls what happens when a piston pushes this block
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"blocksMovement" ~ boolean
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//this sets whether water can flow away this block if "collidable" is false, otherwise subtily changes how fluids look around it
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"collidable" ~ boolean
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//this sets whether the block has collision. if false you (and monsters) can walk throught the block.
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"burnable" ~ boolean
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//does lava ignite the block
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"burnChance" ~ int
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//how fast the block burns down (leaves 60, wood 5, flowers 100) if 0, block will never burn down.
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"spreadChance" ~ int
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//how easily this block catches fire ( wood 5, leaves 30, flowers 60) if null, block can only be ignited by lava if burnable.
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"breakByHand" ~ boolean
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//this sets whether the block drops when brocken without tool.
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